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Deadlock sensitivity converter

Use our sensitivity converter for Deadlock to optimize your gameplay settings and improve performance.

Convert your sensitivity from one game to another while keeping the same feel.

Valorant 0.5 → CS2

1.1006

Multipliers are based on community-sourced 360° distance equivalents.

What is a Deadlock sensitivity converter?

Every game uses a different sensitivity scale. Valorant's 0.5 is not the same feel as Apex's 0.5 — because each game applies a different internal multiplier. A sensitivity converter translates your setting from one game to another while preserving your 360° rotation distance, so your muscle memory carries over intact.

How to use this tool

Select Deadlock as your source game, enter your current sensitivity, then pick the target game. The calculator outputs the equivalent sensitivity that produces the same cm/360° in the target game. Set that number and you'll feel right at home immediately.

Why Sensitivity Conversion Matters

Professional players who compete across multiple titles — or switch games during off-seasons — always convert their sensitivity rather than starting from scratch. Rebuilding muscle memory takes weeks; converting takes seconds. If you move from Deadlock to another title even temporarily, convert your sensitivity first.

Frequently Asked Questions

Why does Deadlock sensitivity feel different from other games at the same number?

Each game applies an internal sensitivity multiplier to your raw input. Deadlock and other games each have unique multipliers, so the same number (e.g. 1.0) produces completely different cm/360° across titles. The converter accounts for these multipliers.

Will my converted sensitivity feel exactly the same?

For standard hip-fire aim, yes — the 360° rotation distance will be identical. ADS (aim-down-sights) sensitivity often uses a separate multiplier in each game, so you may still need to adjust your scoped sensitivity independently.

What is Deadlock's sensitivity multiplier?

Different games scale mouse input differently. The converter uses community-verified multipliers based on 360° distance testing across supported games, including Deadlock.

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