Calculate your headshot percentage, analyze your aim accuracy, and discover how many headshots you need to reach your target HS%. Perfect for FPS players looking to improve their precision.
Enter your total kills and headshot kills to calculate your headshot percentage and aim accuracy metrics.
Typical headshot percentages across skill levels in popular FPS games
Game | Beginner | Average | Good | Very Good | Elite | Pro |
---|---|---|---|---|---|---|
Valorant | 15-20% | 25-30% | 35-45% | 45-55% | 55-65% | 65%+ |
CS2 | 20-25% | 30-35% | 40-50% | 50-60% | 60-70% | 70%+ |
Call of Duty | 10-15% | 15-20% | 20-30% | 30-40% | 40-50% | 50%+ |
Apex Legends | 8-12% | 12-18% | 18-25% | 25-35% | 35-45% | 45%+ |
Rainbow Six Siege | 20-25% | 30-35% | 40-50% | 50-60% | 60-70% | 70%+ |
Overwatch 2 | 10-15% | 15-25% | 25-35% | 35-45% | 45-55% | 55%+ |
Headshot percentage measures what proportion of your kills are headshots. It is a direct indicator of your aim precision, crosshair placement, and mechanical skill in FPS games. Unlike K/D ratio which measures overall performance, HS% specifically evaluates your accuracy and ability to hit critical shots.
In tactical shooters like Valorant and CS2, headshots deal massive damage and often result in instant kills. A player with 50% HS% will win significantly more duels than one with 25% HS% because they eliminate enemies faster. High HS% indicates excellent crosshair placement - keeping your crosshair at head level automatically, which is the foundation of elite aim.
However, HS% varies dramatically by weapon type and playstyle. Snipers naturally have 70-90% HS%, while SMG players might have 15-25%. Always compare your HS% within the same weapon category and game context. Professional rifle players in CS2 typically maintain 50-70% HS%, while Valorant pros average 35-55% due to different game mechanics.
The single most important factor for improving HS% is crosshair placement. Elite players instinctively keep their crosshair at head height at all times. When rounding corners or holding angles, their crosshair is already positioned where enemies' heads will appear. This reduces reaction time from aiming + shooting to just shooting.