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Guides Sensitivity Published: April 9, 2026 10 min read

How to Convert Sensitivity Between Games

You spent months building muscle memory. Here's how to carry it into any new game in under five minutes — without starting over.

The Short Answer

Target Sensitivity = (Source Sensitivity × Source Yaw) ÷ Target Yaw

Every game uses a different internal yaw multiplier — the coefficient that translates raw mouse movement into camera rotation. The formula above gives you the correct value. Or skip the math and use the free sensitivity converter which handles it automatically for 15+ games.

1. Why You Can't Just Copy Your Sensitivity Number

If you play Valorant at 0.4 sensitivity and paste that number into CS2, your crosshair will barely move. If you paste your CS2 1.0 sensitivity into Valorant, your aim will spin out of control. This isn't a bug — it's by design.

Every game engine defines sensitivity on its own internal scale. The number you set in the menu is passed through an engine-specific yaw multiplier — a coefficient that translates raw mouse counts into degrees of camera rotation. Different studios chose different values, so the same number produces wildly different speeds.

GameYaw MultiplierEngineRelative Scale
CS2 / CS:GO1.0Source 2 / SourceBaseline reference
Valorant0.07Custom (Riot)~14× slower than CS2 at same number
Apex Legends1.0Source (modified)Same multiplier as CS2
Fortnite0.5555Unreal Engine~1.8× slower than CS2
Overwatch 20.0066Custom (Blizzard)~150× slower than CS2

This is why Overwatch players set sensitivities like 6.0 or 12.0 while Valorant players sit at 0.3–0.8. They're not different players — they're expressing the same physical feel in each game's own unit. Not sure what your eDPI is across games? Use the eDPI calculator to normalize your sensitivity into a single hardware-independent number.

2. The Two Conversion Methods

Method 1 — The 360° Distance Method (Recommended)

This is the gold standard — and it's what the GamePlayKing sensitivity converter uses. Measure how many centimeters of mouse movement produce one full 360° in-game rotation, then find the target game sensitivity that produces the same cm/360°.

Because it's anchored to physical movement, this method works regardless of DPI, engine, or platform. A player with 40 cm/360° in Valorant will have 40 cm/360° in CS2 after converting — identical muscle memory. Most competitive FPS players land between 20–60 cm/360°.

Method 2 — The Formula Method (Manual Calculation)

Use the universal conversion formula directly:

Target Sensitivity = (Source Sensitivity × Source Yaw) / Target Yaw

Worked example — Valorant 0.4 to CS2:

Source: Valorant 0.4 (yaw = 0.07)
Target: CS2 (yaw = 1.0)
CS2 Sensitivity = (0.4 × 0.07) / 1.0 = 0.028

4. How to Use the GamePlayKing Sensitivity Converter

The GamePlayKing sensitivity converter handles all the 360° math automatically. Here's the full workflow:

Step 1 — Record your current sensitivity and DPI

Open your source game's settings and write down your exact in-game sensitivity value. Confirm your mouse DPI in your mouse software — common values are 400, 800, and 1600 DPI.

Step 2 — Select your source and target games

Choose your "from" game and "to" game from the dropdowns. Supported games include Valorant, CS2, Apex Legends, Fortnite, Overwatch 2, Call of Duty, Rainbow Six Siege, and more.

Step 3 — Enter your sensitivity and DPI

Type in your values. The tool shows your eDPI and cm/360° for both games in real time. Learn more about what eDPI means in our eDPI explainer.

Step 4 — Copy the output and set it in your target game

The converter outputs the exact sensitivity value to enter. Use 2–3 decimal places of precision.

Step 5 — Validate in the practice range

Do a few 180° flick shots and full 360° sweeps. The physical distance your hand travels should match what you're used to. If it doesn't, confirm your DPI is correct and that Windows "Enhance pointer precision" is off.

5. ADS / Scoped Sensitivity — The Caveat Everyone Misses

Converting hip-fire sensitivity is straightforward. ADS (aim down sights) and scoped sensitivity is not. Every game handles zoomed sensitivity through a separate multiplier that is independent of hip-fire. Converting hip-fire correctly does not automatically fix your scoped aim.

GameHow ADS Sensitivity Works
CS2zoom_sensitivity_ratio console command (default 1.0). Most pros leave this at 1.0.
ValorantDedicated "Scoped Sensitivity Multiplier" slider in settings. Start at 1.0.
Apex LegendsSeparate ADS slider for each zoom level (1×, 2×, 3×, 4×, 6×, 8×, 10×).
FortniteSeparate X and Y ADS sensitivity fields. Start at 50% of your converted hip-fire value.

Bottom line: Always convert and set hip-fire first. Then treat ADS sensitivity as a separate calibration step. Using 1.0 (or the game's neutral multiplier) as your starting point is the safest approach.

6. Common Mistakes When Converting

Converting the number, not the feel

Using a fixed ratio without accounting for DPI differences. If you use 800 DPI in Valorant and 1600 DPI in CS2, the ratio changes. Always factor in DPI, or use the converter which handles this automatically.

Leaving Windows pointer precision on

"Enhance pointer precision" applies acceleration on top of raw input, breaking the 1:1 relationship between physical movement and in-game rotation. Disable it in Windows Settings → Mouse → Additional mouse settings → Pointer Options.

Changing sensitivity too quickly after converting

The first few hours in a new game always feel slightly off. Give yourself at least 5–10 hours before touching the sensitivity. Different maps, models, and visual feedback affect perceived speed.

Applying hip-fire conversion to ADS

Scoped sensitivity is a separate calibration. Do not assume your converted hip-fire sensitivity will feel correct when you zoom in.

Ignoring FOV differences

Apex Legends and CS2 share the same yaw multiplier (1.0), but Apex's default FOV is 110° vs CS2's 90°. A wider FOV makes targets appear to move faster. Normalize your FOV settings before finalizing.

FAQ

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