Calculate post-penetration damage, crew casualties, module destruction probability, and one-shot kill chances for all shell types in War Thunder.
Estimate internal damage after successful armor penetration. Calculate crew casualties, module destruction, and kill probability.
Reliable one-shot kills
Good damage, may need follow-up
Moderate damage, precise aim required
Poor damage, multiple shots needed
Shell Type | Damage Mechanism | Avg Crew Kills | One-Shot Rate | Best Target |
---|---|---|---|---|
APHE | Explosion + Spalling | 3-5 | 70-85% | All tanks |
AP | Spalling only | 1-2 | 15-25% | Ammo racks |
APCR | Minimal spalling | 1 | 10-20% | Ammo only |
APDS | Small penetrator | 1-2 | 30-40% | Modules/crew |
APFSDS | Long rod damage | 2-4 | 60-70% | Modern tanks |
HEAT | Shaped charge jet | 2-3 | 55-65% | Mid-tier tanks |
HEAT-FS | High-velocity jet | 2-4 | 60-75% | Cold War tanks |
HE | Blast + fragments | All (overpressure) | 90% (light) | SPAA/Light |
HESH | Internal spalling | 3-4 | 70-80% | Light armor |
Learn common ammo locations using Protection Analysis. Ammo racks guarantee kills.
Always use APHE over solid shot when available. 3-4x more damage than AP/APCR.
Fuel tanks cause fires that kill crew over time. High damage multiplier.
When ammo location unknown, aim center mass for maximum crew/module hits.
100mm+ HE shells can overpressure light vehicles and SPAA for instant kills.
If first shot doesn't kill, immediately fire again at different location.