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Post-Penetration Damage Analysis

War Thunder Shell Damage Estimator

Calculate post-penetration damage, crew casualties, module destruction probability, and one-shot kill chances for all shell types in War Thunder.

💥 Damage Calculator

Estimate internal damage after successful armor penetration. Calculate crew casualties, module destruction, and kill probability.

Armor-Piercing High Explosive
20mm 183mm
TNT equivalent
Hits crew and multiple modules
Armor fragments created by penetration
2 (Light) 4-5 (Medium/Heavy) 6 (Heavy)
Damage Result
Damage Score: 251
One-Shot Kill Probability
90%
Crew Knocked Out 4 / 5
Damage Rating Excellent
Spalling Level High

Shell Damage Info

💥 APHE
Explosive filler detonates after penetration
Best vs: All tank types - most versatile
Avg One-Shot: 85%

Hit Location Info

🎯 Center Mass
Hits crew and multiple modules
Damage Mult: 150%
Kill Chance: 70%
💡 Best general aim point

📊 Shell Damage Tier List

S-Tier Damage One-Shot: 70-90%
APHEHE (vs light)

Reliable one-shot kills

A-Tier Damage One-Shot: 50-70%
APFSDSHEAT-FSHESH

Good damage, may need follow-up

B-Tier Damage One-Shot: 30-50%
APDSHEAT

Moderate damage, precise aim required

C-Tier Damage One-Shot: 15-30%
APAPCR

Poor damage, multiple shots needed

💢 Damage Mechanics Explained

💢 Post-Penetration Damage

  • Spalling: Armor fragments that fly into crew compartment
  • Explosive filler: Detonates inside tank (APHE only)
  • Kinetic penetrator: Long rod that damages along path (APFSDS)
  • Shaped charge jet: Burns through modules (HEAT)
  • Blast overpressure: Pressure wave kills crew (HE on light tanks)

👥 Crew Damage System

  • Each crew member has health pool and can be knocked out
  • Losing gunner prevents firing for ~5 seconds
  • Losing driver immobilizes tank temporarily
  • Losing 3+ crew members usually results in kill
  • Commander loss affects spawn points and targeting

⚙️ Module Damage Effects

  • Engine: Reduced mobility, fire risk, can be repaired
  • Transmission: Cannot move, faster repair than engine
  • Ammo rack: Red = explodes, yellow = damaged, black = destroyed
  • Gun breach: Cannot fire, medium repair time
  • Tracks: Immobilized, quick field repair possible

🔥 Fire Mechanics

  • Fuel tank hits have 40-60% fire chance
  • Engine hits have 20-30% fire chance
  • Fires deal damage over time to crew and modules
  • FPE (Fire Extinguisher) required to put out fires
  • Without FPE, fires usually result in destruction

🎯 Damage Optimization Tips

📈 Maximizing Damage Output

  • Learn ammo rack locations for common enemies
  • Aim center mass when ammo location unknown
  • Use APHE over solid shot whenever available
  • Target fuel tanks for fire damage over time
  • Shoot breech to prevent return fire while repositioning

🎯 Shell Type Selection

  • APHE: Primary ammo for 90% of situations
  • APCR/APDS: Only when APHE cannot penetrate
  • HEAT-FS: Long range or when APHE unavailable
  • HE: Against open-tops, SPAA, and overpressure targets
  • Always carry 5-10 HE rounds for opportunistic kills

🎖️ Target Priority

  • Kill enemies that can kill you first (gun pointed at you)
  • Disable enemies by shooting gun breech/barrel
  • Immobilize threats by shooting engine/transmission
  • Save one-shot capable enemies for last if safe
  • Prioritize enemies reloading or distracted

🔄 Follow-Up Shots

  • If first shot doesn't kill, immediately fire again
  • Target different area for second shot (spread damage)
  • Shoot ammo racks even if already yellow/black
  • Don't assume enemy is dead until "Target Destroyed" appears
  • Wounded tanks can still fire back - stay aggressive

🔍 Damage Comparison by Shell Type

Shell TypeDamage MechanismAvg Crew KillsOne-Shot RateBest Target
APHEExplosion + Spalling3-570-85%All tanks
APSpalling only1-215-25%Ammo racks
APCRMinimal spalling110-20%Ammo only
APDSSmall penetrator1-230-40%Modules/crew
APFSDSLong rod damage2-460-70%Modern tanks
HEATShaped charge jet2-355-65%Mid-tier tanks
HEAT-FSHigh-velocity jet2-460-75%Cold War tanks
HEBlast + fragmentsAll (overpressure)90% (light)SPAA/Light
HESHInternal spalling3-470-80%Light armor

💡 Pro Tips for Maximum Damage

🎯 Ammo Rack Hunting

Learn common ammo locations using Protection Analysis. Ammo racks guarantee kills.

  • • T-34: Hull floor and sides
  • • Tiger: Hull sides, turret rear
  • • Sherman: Sponsons (sides)
  • • Panther: Hull sides, turret

💥 APHE Superiority

Always use APHE over solid shot when available. 3-4x more damage than AP/APCR.

  • • Kills 3-5 crew vs 1-2 for solid shot
  • • 70-85% one-shot rate
  • • Only use APCR if APHE can't pen

🔥 Fuel Tank Fires

Fuel tanks cause fires that kill crew over time. High damage multiplier.

  • • 40-60% fire chance
  • • Burns crew and modules
  • • Often fatal without FPE

🎖️ Center Mass Shots

When ammo location unknown, aim center mass for maximum crew/module hits.

  • • Hits multiple crew members
  • • Damages engine/transmission
  • • May hit side ammo racks

⚡ HE Overpressure

100mm+ HE shells can overpressure light vehicles and SPAA for instant kills.

  • • No penetration needed
  • • 90%+ kill rate on light targets
  • • KV-2, ISU-152 excel at this

🔄 Follow-Up Shots

If first shot doesn't kill, immediately fire again at different location.

  • • Don't wait to confirm kill
  • • Spread damage across tank
  • • Wounded tanks can still fight

❓ Frequently Asked Questions

📖 Understanding Damage Numbers

Damage Score Interpretation

0-50 Points Minimal Damage - Multiple shots needed
50-100 Points Moderate Damage - 2-3 shots to kill
100-150 Points Good Damage - Likely kill
150-200 Points Excellent Damage - High kill chance
200+ Points Devastating - Almost certain kill

What Increases Damage?

  • Shell Type aphe