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⚡ Performance Analytics

Frame Time Calculator

Convert between FPS and frame time (ms), analyze frame rate consistency, and optimize your gaming performance. Essential tool for competitive gamers looking to eliminate stuttering and reduce input lag.

FPS to Frame Time Converter

Enter your frames per second (FPS) to calculate the time it takes to render each frame in milliseconds. Lower frame times mean smoother gameplay and less input lag.

Frame Time:

16.67
ms
Time to render each frame
Frames per refresh: 0.42
FPS below refresh rate - performance headroom available

Performance Rating

Standard
Playable and smooth

Quick Stats

Current FPS: 60
Frame Time: 16.67ms
Monitor Hz: 144Hz

Input Lag Estimate

Frame Time: 16.67ms
Display Lag (~4ms): +4ms
Processing (~2ms): +2ms
Total Input Lag: ~22.7ms
Approximate total system latency

Recommendations

Consider upgrading to 120Hz+ monitor for smoother gameplay

Frame Time Targets by Game Type

Recommended FPS and frame time targets for optimal performance across different game genres

🎯

Competitive FPS

CS2
Target: 240-360+ FPS
Frame Time: 2.78-4.17ms
Priority: Critical
Valorant
Target: 240-360+ FPS
Frame Time: 2.78-4.17ms
Priority: Critical
Overwatch 2
Target: 144-240 FPS
Frame Time: 4.17-6.94ms
Priority: High
Apex Legends
Target: 144-190 FPS
Frame Time: 5.26-6.94ms
Priority: High
🏆

Battle Royale

Fortnite
Target: 120-240 FPS
Frame Time: 4.17-8.33ms
Priority: High
Warzone
Target: 120-144 FPS
Frame Time: 6.94-8.33ms
Priority: Medium
PUBG
Target: 90-144 FPS
Frame Time: 6.94-11.11ms
Priority: Medium

MOBA / RTS

League of Legends
Target: 144-240 FPS
Frame Time: 4.17-6.94ms
Priority: Medium
Dota 2
Target: 120-144 FPS
Frame Time: 6.94-8.33ms
Priority: Medium
StarCraft II
Target: 144+ FPS
Frame Time: <6.94ms
Priority: High
🎮

Single Player / RPG

Cyberpunk 2077
Target: 60-90 FPS
Frame Time: 11.11-16.67ms
Priority: Low
Elden Ring
Target: 60 FPS
Frame Time: 16.67ms
Priority: Low (locked)
The Witcher 3
Target: 60-90 FPS
Frame Time: 11.11-16.67ms
Priority: Low
Red Dead 2
Target: 60-90 FPS
Frame Time: 11.11-16.67ms
Priority: Low
🥽

VR Gaming

Half-Life: Alyx
Target: 90-120 FPS
Frame Time: 8.33-11.11ms
Priority: Critical
Beat Saber
Target: 90-120 FPS
Frame Time: 8.33-11.11ms
Priority: Critical
Meta Quest
Target: 72-120 FPS
Frame Time: 8.33-13.89ms
Priority: Critical
🏎

Racing / Simulation

iRacing
Target: 90-144 FPS
Frame Time: 6.94-11.11ms
Priority: High
Assetto Corsa
Target: 90-144 FPS
Frame Time: 6.94-11.11ms
Priority: High
F1 23
Target: 90-120 FPS
Frame Time: 8.33-11.11ms
Priority: Medium

Frame Time Optimization Guide

Graphics Settings

  • Lower anti-aliasing first - huge FPS impact for minimal quality loss
  • Reduce shadow quality - often 30-40% performance gain
  • Disable motion blur and depth of field for competitive advantage
  • Lower texture quality only if VRAM constrained
  • Reduce render distance in open world games
🖥

System Optimization

  • Enable Game Mode in Windows for better CPU scheduling
  • Close background applications and browser tabs
  • Update GPU drivers regularly for game optimizations
  • Enable XMP/DOCP for RAM to run at rated speeds
  • Monitor temperatures - thermal throttling ruins frame times
🖼

Display Settings

  • Use exclusive fullscreen mode when possible (lower input lag)
  • Enable G-Sync/FreeSync to eliminate tearing without V-Sync lag
  • Cap frame rate 3-5 FPS below monitor refresh for optimal sync
  • Disable V-Sync in competitive games for lowest input lag
  • Set monitor to native resolution for best performance
🔧

Advanced Tweaks

  • Enable NVIDIA Reflex or AMD Anti-Lag for input lag reduction
  • Use High Performance power plan in Windows
  • Adjust in-game frame rate limiters over driver-level caps
  • Consider RAM overclocking for 1% low improvements
  • Update motherboard BIOS for better CPU performance

Understanding Frame Time

What is Frame Time?

Frame time measures how long your graphics card takes to render a single frame, expressed in milliseconds. Unlike FPS which counts frames over a full second, frame time shows the instantaneous rendering duration for each individual frame. This metric is calculated as 1000 milliseconds divided by your current FPS.

For example, at 60 FPS, each frame takes 16.67 milliseconds to render. At 144 FPS, each frame takes 6.94 milliseconds. Lower frame times mean your system renders frames faster, resulting in smoother motion, reduced input lag, and better responsiveness in competitive gaming scenarios.

Why Frame Time Matters More Than FPS

While average FPS gives you a general performance number, it hides critical information about your actual gaming experience. Frame time reveals the consistency of frame delivery, which is what you actually perceive during gameplay. A game might average 60 FPS, but if some frames take 10ms while others take 40ms, you will experience severe stuttering despite the acceptable average.

Frame time analysis exposes stuttering, frame pacing issues, and performance inconsistencies that average FPS conceals. Professional gamers and reviewers focus on metrics like 1 percent low and 0.1 percent low frame times because these reveal worst-case performance drops that ruin competitive gameplay. Consistent 16.67ms frame times at 60 FPS provide a dramatically better experience than fluctuating frame times that average to 60 FPS.

Frame Time and Input Lag

Frame time directly determines input lag - the delay between performing an action and seeing its result on screen. Each frame adds latency equal to its rendering time. At 60 FPS with 16.67ms frame times, your base input lag starts at roughly 50-80ms when including display refresh and processing delays.

Reducing frame time by increasing FPS dramatically cuts input lag. At 240 FPS (4.17ms frame time), total input lag drops to approximately 20-35ms. This 40-50ms reduction gives competitive gamers a significant advantage in reaction-dependent scenarios like flick shots in first-person shooters. Technologies like NVIDIA Reflex further optimize frame delivery timing to minimize input lag beyond what raw FPS improvements provide.

Frame Time Consistency

Frame time variance measures the difference between your fastest and slowest frames. High variance indicates stuttering issues that make games feel choppy and unresponsive. Excellent performance shows frame time variance under 5 percent of average, while variance above 20 percent causes obvious stuttering.

Common causes of poor frame time consistency include CPU bottlenecks, insufficient VRAM, thermal throttling, background processes, and poorly optimized games. Monitoring tools like MSI Afterburner, CapFrameX, and NVIDIA FrameView display real-time frame time graphs that reveal these issues. Addressing consistency problems often improves gaming experience more dramatically than simply increasing average FPS.

Frequently Asked Questions

FPS to Frame Time Reference Table

Quick reference guide for common frame rates and their corresponding frame times

FPSFrame TimeUse CasePerformance
360 FPS2.78msPro EsportsUltimate
240 FPS4.17msCompetitive FPSExcellent
165 FPS6.06msHigh-End GamingVery Good
144 FPS6.94msCompetitive StandardGreat
120 FPS8.33msHigh RefreshGood
90 FPS11.11msVR MinimumAcceptable
75 FPS13.33msEntry GamingModerate
60 FPS16.67msStandard GamingPlayable
30 FPS33.33msConsole StandardMinimum