How to create a Hyper Casual game app and create passive income

Start from zero.

Ok so we all know that to make an app we need to learn how to code, but don’t get frightened, we don’t need to learn any to make it. We also know that to make an app that actually makes you any money needs it needs to be at least top 100 for any category.

-Hey king, it seems impossible, so how do we do it?

Get this: Some cool guys at California developed a computer program that is inside another computer program that help you create games. It’s like a notepad app that helps you create the best novels.
Does it sound weird? A program that can help me create a better one? Yes, it is type of a computer interpreter inside another.

So ever wonder those games that are on the apps stores and are incredibly addictive and look like a 7 year old made it? They are called Hyper Casial games and you probably have one on your phone. These games offer no fancy graphics, just simple material like shapes and some gravitational movement. It contains just the necessary requirements to make it in the ‘Viral, Addictive’ market, the market you need to target if you want to make it in the top 100.


So how do we create these games?

So its really fast to create a 1 hit wonder game. Take this.
The software renders 3d graphics by dragging and dropping items into a storyboard. The software has its own guide you can take a look at, but in my words, this software was created by thinking like the matrix, that is: Viewing the game as a layer or in different dimensions. You see, when you see a game we have 3 layers: Game Objects, Behaviours, and Scenes. So imagine in your head you have the ability to separate these 3 layers from anything in real life. A dog for example in a game a dog can be an image/3d object, it also has some behaviors of actions like moving around or bite, and it is also inside a scene or a world.

Use arrows to connect behaviors with actions and tie them to objects. This will give any character you have in a game…life.

So once we make these entities we have to connect them using the simple drag and drop creator and the game’s engine will automatically connect via code all these objects and behaviors.

So after 2 weeks of spending 2 hours daily, i created my first addictive (for me atleast) iPhone game, without any coding, and once i polish it enough, or come up with a better idea i will be publishing the results.

Take a look at this mobile game creator software.


Thats all for now guys. See you in a few days.



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